Crypt Crawl

For myself, the really exciting part of the development of Crypt Crawl was the idea of procedural tilesets. This meant that I could generate unique tilesets for every dungeon in real-time.

Procedural tilesets were accomplished using Substance Designer. At the time I was very new and I ended up creating an awful, brown tileset. The pixel-art technique that I used later informed art pipeline of The Dwellers.

Gameplay screenshot.
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