I joined the indie title ‘Eitr’ team as a remote programmer. I programmed many core gameplay systems such as the inventory system, item system, tooltips, character stats, skill trees, input mapping, and achievements.

Tooling for

Skill Tree Editing

I created a skill tree editor that is capable of editing a large quantity of nodes.

A screenshot of my skill tree editor editing a large skill tree.
A skill tree for ‘Eitr’ inspired by those from ‘Path of Exile’.

The skill tree went through multiple iterations thanks to the tooling provided.

A screenshot of my skill tree editor editing a smaller skill tree.
A skill tree for ‘Eitr’ inspired by Nordic runes.
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The editor was able to provide all the tools necessary to explore different styles.
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Working on this project inspired me to work on my personal projects. Some of them can be found below.
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