I joined the indie title ‘Eitr’ team as a remote programmer. I programmed many core gameplay systems such as the inventory system, item system, tooltips, character stats, skill trees, input mapping, and achievements.
Tooling for
Skill Tree Editing
I created a skill tree editor that is capable of editing a large quantity of nodes.
The skill tree went through multiple iterations thanks to the tooling provided.
The editor was able to provide all the tools necessary to explore different styles.
Working on this project inspired me to work on my personal projects. Some of them can be found below.