Programming a multiplayer

Deterministic Simulation

Fighting games require very specialised multiplayer programming in order to reduce latency, as milliseconds count when it comes to player-verses-player combat. In order to achieve the lowest latency possible, we opted to use Photon Quantum for our game simulation.

I implemented gameplay features to enhance the combat experience in the game, such as picking up and throwing props and physics interactions with props.

Having the oppertunity to work first-hand with Photon Quantum, a deterministic entity-component system, inspired me to work on my own implementation of an ECS that utilises the latest C# language features.

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Working on this project inspired me to work on my personal projects. Some of them can be found below.
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